Résumé
Experience and accomplishments
Work Experience
Environment Artist
Toys For Bob, Activision (2012 Dec – 2024 Mar)
- Call of Duty: Modern Warfare III (2023 Nov)
- Crash Team Rumble (2023 Jun)
- Call of Duty: Warzone Pacific (2021 Dec)
- Call of Duty: Warzone (2021 Aug)
- Crash Bandicoot 4: It's About Time (2020 Oct)
- Spyro Reignited Trilogy (2018 Nov)
- Crash Bandicoot N. Sane Trilogy (2017 Jun)
- Skylanders: Imaginators (2016 Oct)
- Skylanders: Trap Team (2014 Oct)
- Modeled, sculpted, textured, placed, and optimized high quality assets to build expressive environments and props.
- Created custom materials in Unreal Engine, placed imported mesh assets, set up preliminary lighting, and prepared collision.
- Worked with designers to adapt level art to fit the requirements of gameplay, adjust level layouts, and assist with gameplay prototyping.
- Collaborated within a multi-studio team to build, heavily optimize, set-dress, and test multiple large-scale open world environments, campaign maps, and arenas.
Environment Artist
High Impact Games (2008 Aug – 2012 Sep)
- Disney Princess: My Fairytale Adventure (Wii/3DS/PC, 2012 Sep)
- DreamWorks Super Star Kartz (360/PS3/Wii/3DS, 2011 Nov)
- Phineas and Ferb: Across the 2nd Dimension (Wii/PS3, 2011 Aug)
- Jak and Daxter: The Lost Frontier (PSP/PS2, 2009 Nov)
- Completed all aspects of environment and prop creation, including concept, design, modeling, texturing, and lighting for many expansive environments.
- Created and tested collision geometry, LODs, and occlusion zones.
Art Intern
Titmouse, Inc. (2007 Aug – Dec)
- Metalocalypse (2007)
- Assisted with cleanup, inking, and coloring of artwork for animation in Metalocalypse.
- Performed various organizational tasks including preparing the blue screen room for film shoots, organizing storyboards, and assisting with phone and reception desk duties.
Graphic Designer
Career Center, CSU Fullerton (2005 Sep – 2008 May)
- Responsible for creating and designing graphics and text for various promotional materials, flyers, postcards, posters, bulletin boards, and web advertisements.
- Documented graphics and office procedures and created a comprehensive Career Center reference guide.
Software
- Maya, Blender, ZBrush, Photoshop, Substance Designer, Substance Painter, DaVinci Resolve, Unreal Engine.
- Experienced with node-based and procedural workflows in Unreal Engine, Blender, and Substance Designer.
Skills
- 3D modeling, sculpting, texturing, and world-building.
- Digital illustration and painting.
- Graphic design, UI and web design.
- Confident in writing and communication.
- Well organized, adaptable, and reliable.
Education
BFA, Illustration & Animation/Entertainment Arts
California State University, Fullerton (2008 May)
- President and founder of the CSUF Juggling Club. Webmaster for the Pencil Mileage Club.
- Awarded Best In Show and Best Animation at the CSU Media Arts Festival. (2007 Nov)
- Graduated summa cum laude, 3.94 GPA.